Not finding it? Sign in to also search OpenAlex live.
-
StoryWorld: Procedural Quest Generation Rooted in Variety & Believability2023 International Conference on the Foundations of Digital Games (FDG) conference-paper Computer Science Artificial Intelligence in Games Open access
Vincent L. Prins, Jelmer Prins, Mike Preuß, Marcello A. Gómez-Maureira
6citations -
QuestVille: Procedural Quest Generation Using NLP Models2023 International Conference on the Foundations of Digital Games (FDG) conference-paper Computer Science Artificial Intelligence in Games Open access
Suzan Al-Nassar, Anthonie Schaap, Michael Van Der Zwart, Mike Preuß, Marcello A. Gómez-Maureira
16citations -
TARDIS: Tabletop Augmented Reality for Dynamic Immersive Storytelling2026 Extended Abstracts of the CHI Conference on Human Factors in Computing Systems (CHI EA) conference-paper Computer Science Virtual Reality Applications and Impacts Open access
Paul Miles Preuschoff, René Schäfer, Phillip Ahlers, Nele Louisa Preuß, David Gilbert, Jan Borchers
0citations -
Impressions of the GDMC AI Settlement Generation Challenge in Minecraft2022 International Conference on the Foundations of Digital Games (FDG) conference-paper Computer Science Artificial Intelligence in Games Open access
Christoph Salge, Claus C. Aranha, Adrian Brightmoore, Sean M. Butler, Rodrigo Canaan, Michael Lee Cook, +8 more
8citations -
On the Verge of Solving Rocket League using Deep Reinforcement Learning and Sim-to-sim Transfer2022 IEEE Conference on Games (CoG) conference-paper Computer Science Reinforcement Learning in Robotics
Marco Pleines, Konstantin Ramthun, Yannik Wegener, Matthias Pallasch, Jannik Drogemuller, Leon Büttinghaus, +7 more
2citations