Pokémon Red via Reinforcement Learning
IEEE Conference on Games (CoG), pp. 1–8
Abstract
We present a Deep Reinforcement Learning (DRL) agent that successfully completes the first several hours of Pokémon Red, a classic Game Boy JRPG that exposes significant challenges as a testbed for agents, including multitasking, long horizons of tens of thousands of steps, hard exploration, and a vast array of potential policies. Our agent completes an initial segment of the game, up to Cerulean City, a location requiring progression through two cities, battle-filled passages, a maze-like cave, and defeating the first gym leader. Our experiments include various ablations that reveal vulnerabilities in reward shaping. We argue that long-form games like Pokémon hold strong potential for future research, presenting long-term coherent reasoning challenges absent from simpler arcade games. Our environment wrapper, training algorithm, human replay data, and pretrained agent are available at (REDACTED FOR REVIEW).
Authors 6
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Affiliation as printed
TU Dortmund University,Dortmund,Germany
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Affiliation as printed
Independent Researcher,Minneapolis,MN,USA
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Affiliation as printed
Independent Researcher,Brooklyn,NY,USA
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Rhine-Waal University of Applied Sciences
Affiliation as printed
Rhine-Waal University of Applied Sciences,Kamp-Linfort,Germany
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Mike Preuß Aachen
Affiliation as printed
LIACS Universiteit Leiden,Leiden,Netherlands
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Affiliation as printed
Independent Researcher,Brooklyn,NY,USA
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