A

Pokémon Red via Reinforcement Learning

IEEE Conference on Games (CoG), pp. 1–8

Abstract

We present a Deep Reinforcement Learning (DRL) agent that successfully completes the first several hours of Pokémon Red, a classic Game Boy JRPG that exposes significant challenges as a testbed for agents, including multitasking, long horizons of tens of thousands of steps, hard exploration, and a vast array of potential policies. Our agent completes an initial segment of the game, up to Cerulean City, a location requiring progression through two cities, battle-filled passages, a maze-like cave, and defeating the first gym leader. Our experiments include various ablations that reveal vulnerabilities in reward shaping. We argue that long-form games like Pokémon hold strong potential for future research, presenting long-term coherent reasoning challenges absent from simpler arcade games. Our environment wrapper, training algorithm, human replay data, and pretrained agent are available at (REDACTED FOR REVIEW).

Authors 6

  1. TU Dortmund University

    Affiliation as printed

    TU Dortmund University,Dortmund,Germany

  2. Affiliation as printed

    Independent Researcher,Minneapolis,MN,USA

  3. Affiliation as printed

    Independent Researcher,Brooklyn,NY,USA

  4. Rhine-Waal University of Applied Sciences

    Affiliation as printed

    Rhine-Waal University of Applied Sciences,Kamp-Linfort,Germany

  5. Mike Preuß Aachen

    Leiden University

    Affiliation as printed

    LIACS Universiteit Leiden,Leiden,Netherlands

  6. Affiliation as printed

    Independent Researcher,Brooklyn,NY,USA

Cited by 2 stored of 2

2 results

No patents citing this paper on Lens.org (checked 2026-10-11).

References 4

4 results