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Reinforcement learning for Quantum Tiq-Taq-Toe

arXiv (Cornell University)

Abstract

Quantum Tiq-Taq-Toe is a well-known benchmark and playground for both quantum computing and machine learning. Despite its popularity, no reinforcement learning (RL) methods have been applied to Quantum Tiq-Taq-Toe. Although there has been some research on Quantum Chess this game is significantly more complex in terms of computation and analysis. Therefore, we study the combination of quantum computing and reinforcement learning in Quantum Tiq-Taq-Toe, which may serve as an accessible testbed for the integration of both fields. Quantum games are challenging to represent classically due to their inherent partial observability and the potential for exponential state complexity. In Quantum Tiq-Taq-Toe, states are observed through Measurement (a 3x3 matrix of state probabilities) and Move History (a 9x9 matrix of entanglement relations), making strategy complex as each move can collapse the quantum state.

Authors 2

  1. Leiden University

    Affiliation as printed

    Leiden Institute of Advanced Computer Science , Leiden University , The Netherlands

  2. Leiden University

    Affiliation as printed

    Leiden Institute of Advanced Computer Science , Leiden University , The Netherlands

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