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Behavioral-economic Games with Commercially Available Robots

ACM/IEEE International Conference on Human-Robot Interaction (HRI), pp. 383–386

Abstract

Behavioral-economic games such as the dictator game have been a popular method for studying human-human interactions which can also be used to study human--robot interaction. Using commercially available robots, we showed participants photographs of 18 robots, and had them play a dictator game against these robots after answering a set of 12 questions regarding each robot's characteristics. Using principal component analysis and linear mixed effects modeling, we found that we could reduce our original 12 robot characteristics to three components---likability for the robot, anthropomorphism, and utility---which individually predicted dictator game offers. The findings are potentially of interest to robot designers and social scientists.

Authors 2

  1. Roy de Kleijn Aachen

    Leiden University

    Affiliation as printed

    Leiden University, Leiden, Netherlands

  2. Indian Institute of Technology Delhi

    Affiliation as printed

    Indian Institute of Technology Delhi, New Delhi, India

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