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Perception Engineering Learning With Virtual Reality

IEEE Transactions on Learning Technologies, vol. 14, pp. 500–514

Abstract

Virtual reality (VR) technology provides new possibilities for educators to design and optimize learning experiences. However, it remains largely unclear how virtual learning environments can be engineered to achieve measurable improvements in the learners’ performance. To advance the development and application of VR learning technologies, we systematized instruction principles from the literature known to be congruent with cognitive and affective learning outcomes. We then combined these principles and designed a VR training program, which we subsequently tested in a large first-person VR experiment and real-world application to understand behavioral performance effects. In this article, we found that a purposefully engineered VR environment, which had been designed with an evidence-based selection of instruction principles, significantly improved the human performance compared to both a baseline training with textual instructions and a basic VR training. Our results indicate that perception engineering learning with VR is possible and offers substantial opportunities to improve learning outcomes.

Authors 5

  1. University of Cambridge

    Affiliation as printed

    Cyber-Human Lab, Department of Engineering, University of Cambridge, Cambridge, U.K

  2. RWTH Aachen University

    Affiliation as printed

    Laboratory for Machine Tools and Production Engineering, RWTH Aachen University, Aachen, Germany

  3. University of Erfurt

    Affiliation as printed

    Faculty of Law, Social Sciences, and Economics, University of Erfurt, Erfurt, Germany

  4. Technical University of Munich

    Affiliation as printed

    School of Management, Technical University of Munich, Munich, Germany

  5. University of Cambridge

    Affiliation as printed

    Department of Education, University of Cambridge, Cambridge, U.K

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References 125