September 28, 2011 conference-paper From game design elements to gamefulness DOI: 10.1145/2181037.2181040 OpenAlex Authors 0 Author list not loaded yet. Cited by 18 stored of 8,308 Search Sort Most cited Newest Oldest Patent citations Title Any typearticle review book-chapter conference-paper preprint dissertation book dataset other Any fieldAgricultural and Biological Sciences Arts and Humanities Biochemistry, Genetics and Molecular Biology Business, Management and Accounting Chemical Engineering Chemistry Computer Science Decision Sciences Dentistry Earth and Planetary Sciences Economics, Econometrics and Finance Energy Engineering Environmental Science Health Professions Immunology and Microbiology Materials Science Mathematics Medicine Neuroscience Nursing Pharmacology, Toxicology and Pharmaceutics Physics and Astronomy Psychology Social Sciences Veterinary Open access Gamification in Manufacturing Work: Can It Help to Increase Flow and Performance? 2025 International Journal of Human-Computer Interaction article Psychology Educational Games and Gamification 2 citations Digital Twins of Socio-Technical Ecosystems to Drive Societal Change 2024 ACM/IEEE International Conference on Model Driven Engineering Languages and Systems (MODELS) conference-paper Engineering Digital Transformation in Industry 9 citations A Digital Educational Game for Practicing Open Educational Resources 2024 Cognition and exploratory learning in the digital age book-chapter Computer Science Open Education and E-Learning 1 citations LLEC Energy Dashboard Suite: User Engagement for Energy-Efficient Behavior Using Dashboards and Gamification 2023 International Conference on Efficiency, Cost, Optimization, Simulation and Environmental Impact of Energy Systems (ECOS) conference-paper Engineering Building Energy and Comfort Optimization Open access 6 citations Applying Leaderboards for Quality Improvement in Software Development Projects 2023 Springer eBooks book-chapter Psychology Educational Games and Gamification 0 citations Overcoming Privacy-Related Challenges for Game Developers 2023 Lecture notes in computer science conference-paper Social Sciences Privacy, Security, and Data Protection 3 citations How to Evaluate Games in Education: A Literature Review 2023 Lecture notes in educational technology conference-paper Psychology Educational Games and Gamification Open access 2 citations Gamification Intensity in Web-Based Virtual Training Environments and Its Effect on Learning 2022 IEEE Transactions on Learning Technologies article Psychology Educational Games and Gamification Open access 10 citations Academic Games - Mapping the Use of Video Games in Research Contexts 2022 International Conference on the Foundations of Digital Games (FDG) conference-paper Psychology Educational Games and Gamification Open access 12 citations Gamification for Software Development Processes – Relevant Affordances and Design Principles 2022 Proceedings of the ... Annual Hawaii International Conference on System Sciences/Proceedings of the Annual Hawaii International Conference on System Sciences conference-paper Psychology Educational Games and Gamification Open access 2 citations Gamifying JupyterLab to Encourage Continuous Interaction in Programming Education 2022 Lecture notes in computer science conference-paper Computer Science Teaching and Learning Programming 0 citations Play the Pain: A Digital Strategy for Play-Oriented Research and Action 2021 Frontiers in Psychiatry article Computer Science Innovative Human-Technology Interaction Open access 14 citations Real-World Experience of mHealth Implementation in Clinical Practice (the Box): Design and Usability Study 2021 JMIR Cardio article Health Professions Mobile Health and mHealth Applications Open access 5 citations Perception Engineering Learning With Virtual Reality 2021 IEEE Transactions on Learning Technologies article Computer Science Virtual Reality Applications and Impacts 33 citations Social acceptance of serious games for physical and cognitive training in older adults residing in ambient assisted living environments 2021 Journal of Public Health article Social Sciences Technology Use by Older Adults Open access 14 citations VIAProMa: An Agile Project Management Framework for Mixed Reality 2021 Lecture notes in computer science conference-paper Computer Science Software Engineering Techniques and Practices 12 citations Towards a Taxonomy of AI in Hybrid Board Games 2020 International Conference on the Foundations of Digital Games (FDG) conference-paper Computer Science Artificial Intelligence in Games 3 citations Comparing Authoring Workflows and Learning Paths in Web & Mixed Reality Environments 2020 IEEE International Conference on Advanced Learning Technologies (ICALT) conference-paper Computer Science Augmented Reality Applications 2 citations 18 results References 0