Papers matching “procedural content generation” 8
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StoryWorld: Procedural Quest Generation Rooted in Variety & Believability2023 International Conference on the Foundations of Digital Games (FDG) conference-paper Computer Science Artificial Intelligence in Games Open access
Vincent L. Prins, Jelmer Prins, Mike Preuß, Marcello A. Gómez-Maureira
6citations -
QuestVille: Procedural Quest Generation Using NLP Models2023 International Conference on the Foundations of Digital Games (FDG) conference-paper Computer Science Artificial Intelligence in Games Open access
Suzan Al-Nassar, Anthonie Schaap, Michael Van Der Zwart, Mike Preuß, Marcello A. Gómez-Maureira
16citations -
Impressions of the GDMC AI Settlement Generation Challenge in Minecraft2022 International Conference on the Foundations of Digital Games (FDG) conference-paper Computer Science Artificial Intelligence in Games Open access
Christoph Salge, Claus C. Aranha, Adrian Brightmoore, Sean M. Butler, Rodrigo Canaan, Michael Lee Cook, +8 more
8citations -
Believable Minecraft Settlements by Means of Decentralised Iterative Planning2023 IEEE Conference on Games (CoG) conference-paper Computer Science Artificial Intelligence in Games
Arthur van der Staaij, Jelmer Prins, Vincent L. Prins, Julian Poelsma, Thera Smit, Matthias Müller-Brockhausen, +1 more
2citations
8 results