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Ludus Coriovalli: using artificial intelligence-driven simulations to identify rules for an ancient board game

Antiquity, vol. 100, pp. 111–126

Abstract

The history of games is obscured by our inability to recognise indicators of play in the archaeological record. Lines incised on a piece of rounded limestone found at the Roman site of Coriovallum in Heerlen, The Netherlands, evoke a board game yet do not reflect the grid of any game known today. Here, the results of use-wear analysis are used to inform artificial intelligence-driven simulations based on permutations of rules from historic Northern European games. Disproportionate wear along specific lines favours the rules of blocking games, potentially extending the time depth and regional use of this game type.

Authors 7

  1. Walter Crist corresponding Aachen

    Leiden University

    Affiliation as printed

    Leiden University

  2. UCLouvain

    Affiliation as printed

    Université Catholique de Louvain

  3. Affiliation as printed

    Het Romeins Museum

  4. Maastricht University

    Affiliation as printed

    Maastricht University

  5. Flinders University

    Affiliation as printed

    Flinders University

  6. Affiliation as printed

    Restauratieatelier Restaura

  7. Maastricht University

    Affiliation as printed

    Maastricht University

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References 16

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