Adapting Augmented Reality Systems to the users’ needs using Gamification and error solving methods
Procedia CIRP, vol. 104, pp. 140–145
Abstract
Animations of virtual items in AR support systems are typically predefined and lack interactions with dynamic physical environments. AR applications rarely consider users’ preferences and do not provide customized spontaneous support under unknown situations. This research focuses on developing adaptive, error-tolerant AR systems based on directed acyclic graphs and error resolving strategies. Using this approach, users will have more freedom of choice during AR supported work, which leads to more efficient workflows. Error correction methods based on CAD models and predefined process data create individual support possibilities. The framework is implemented in the Industry 4.0 model factory at FH Aachen.
Authors 5
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Affiliation as printed
FH Aachen University of Applied Sciences, Goethestrasse 1, Aachen 52064, Germany
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Sebastian Braun Aachen
Affiliation as printed
FH Aachen University of Applied Sciences, Goethestrasse 1, Aachen 52064, Germany
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Affiliation as printed
RMIT University, 124 La Trobe Street, Melbourne VIC 3000, Australia
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Affiliation as printed
RMIT University, 124 La Trobe Street, Melbourne VIC 3000, Australia
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Jörg F. Wollert Aachen
Affiliation as printed
FH Aachen University of Applied Sciences, Goethestrasse 1, Aachen 52064, Germany
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