A

Human-Centered Gamification Framework for Manufacturing Systems

Procedia CIRP, vol. 93, pp. 670–675

Abstract

While bringing new opportunities, the Industry 4.0 movement also imposes new challenges to the manufacturing industry and all its stakeholders. In this competitive environment, a skilled and engaged workforce is a key to success. Gamification can generate valuable feedbacks for improving employees’ engagement and performance. Currently, Gamification in workspaces focuses on computer-based assignments and training, while tasks that require manual labor are rarely considered. This research provides an overview of Enterprise Gamification approaches and evaluates the challenges. Based on that, a skill-based Gamification framework for manual tasks is proposed, and a case study in the Industry 4.0 model factory is shown.

Authors 5

  1. Jessica Ulmer corresponding Aachen

    FH Aachen

    Affiliation as printed

    FH Aachen University of Applied Sciences, Goethestrasse 1, Aachen 52064

  2. FH Aachen

    Affiliation as printed

    FH Aachen University of Applied Sciences, Goethestrasse 1, Aachen 52064

  3. RMIT University

    Affiliation as printed

    RMIT University, 124 La Trobe Street, Melbourne VIC 3000, Australia

  4. RMIT University

    Affiliation as printed

    RMIT University, 124 La Trobe Street, Melbourne VIC 3000, Australia

  5. FH Aachen

    Affiliation as printed

    FH Aachen University of Applied Sciences, Goethestrasse 1, Aachen 52064

Cited by 54 stored of 54

No patents citing this paper on Lens.org (checked 2026-10-06).

References 18

18 results