IEEE Standard for Augmented Reality Learning Experience Models
IEEE International Conference on Teaching, Assessment, and Learning for Engineering, pp. 1–3
Abstract
Augmented Reality has found its way into training scenarios, e.g., when used in companies to deliver close-to-practice instruction. As a prerequisite for wide-scale adoption, however, there is need for a structured approach to model and formalize training activity. For this reason, the Augmented Reality IEEE standard ARLEM was defined. The standard was developed with the help of a reference implementation, MIRAGE XR, to demonstrate how real-life training applications can be created and edited using an Augmented Reality editor for learning experiences. With IEEE ARLEM and Mirage XR, standardized and interoperable learning content can be created and exchanged.
Authors 4
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Affiliation as printed
Institute of Educational Technology Open University, Milton Keynes, United Kingdom
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Affiliation as printed
Perey Research ampersand Consulting, Montreux, Switzerland
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Affiliation as printed
Chair of Computer Science 5, RWTH Aachen University, Aachen, Germany
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Affiliation as printed
Chair of Computer Science 5, RWTH Aachen University, Aachen, Germany
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