January 01, 2016 book Procedural Content Generation in Games Computational synthesis and creative systems DOI: 10.1007/978-3-319-42716-4 OpenAlex Authors 0 Author list not loaded yet. Cited by 10 stored of 502 Search Sort Most cited Newest Oldest Patent citations Title Any typearticle review book-chapter conference-paper preprint dissertation book dataset other Any fieldAgricultural and Biological Sciences Arts and Humanities Biochemistry, Genetics and Molecular Biology Business, Management and Accounting Chemical Engineering Chemistry Computer Science Decision Sciences Dentistry Earth and Planetary Sciences Economics, Econometrics and Finance Energy Engineering Environmental Science Health Professions Immunology and Microbiology Materials Science Mathematics Medicine Neuroscience Nursing Pharmacology, Toxicology and Pharmaceutics Physics and Astronomy Psychology Social Sciences Veterinary Open access Terrain-adaptive PCGML in Minecraft 2024 IEEE Conference on Games (CoG) conference-paper Computer Science Artificial Intelligence in Games 1 citations StoryWorld: Procedural Quest Generation Rooted in Variety & Believability 2023 International Conference on the Foundations of Digital Games (FDG) conference-paper Computer Science Artificial Intelligence in Games Open access 6 citations Microbial Content Generation for Natural Terrains in Computer Games 2022 Frontiers in Computer Science article Computer Science Artificial Intelligence in Games Open access 1 citations Tabular Value-Based Reinforcement Learning 2022 Springer eBooks book-chapter Computer Science Reinforcement Learning in Robotics cited by 1 patent 1 citations Meta-Learning 2022 Springer eBooks book-chapter Computer Science Reinforcement Learning in Robotics 1 citations Two-Agent Self-Play 2022 Springer eBooks book-chapter Computer Science Reinforcement Learning in Robotics 0 citations Adapting Procedural Content Generation to Player Personas Through Evolution 2021 IEEE Symposium Series on Computational Intelligence (SSCI) conference-paper Computer Science Artificial Intelligence in Games 6 citations Deep Model-Based Reinforcement Learning for High-Dimensional Problems, a Survey 2020 arXiv (Cornell University) preprint Computer Science Reinforcement Learning in Robotics Open access 6 citations Obstacle Tower Without Human Demonstrations: How Far a Deep Feed-Forward Network Goes with Reinforcement Learning 2020 IEEE Conference on Games (CoG) conference-paper Computer Science Reinforcement Learning in Robotics Open access 3 citations From Chess and Atari to StarCraft and Beyond: How Game AI is Driving the World of AI 2020 Künstliche Intell. article Computer Science Artificial Intelligence in Games Open access 57 citations 10 results References 0