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User Experience, Attitude towards Replay and Play Endings – a semi-Situated Study of an Interactive Play Space2025 Designing Interactive Systems Conference conference-paper Computer Science Innovative Human-Technology Interaction Open access
Danića Mast, Joost Broekens, Sanne I. de Vries, Fons J. Verbeek
0citations -
User Requirements and Perceptions of a Sensor System for Early Stress Detection in People With Dementia and People With Intellectual Disability: Qualitative Study2024 JMIR Formative Research article Computer Science Innovative Human-Technology Interaction Open access
Esmee Adam, Franka J. M. Meiland, Noud Frielink, Erwin R. Meinders, Reon Smits, P.J.C.M. Embregts, +1 more
4citations -
Misalignment in Semantic User Model Elicitation via Conversational Agents: A Case Study in Navigation Support for Visually Impaired People2022 International Journal of Human-Computer Interaction article Computer Science Speech and dialogue systems Open access
Jakub Berka, Jan Balata, Catholijn M. Jonker, Zdeněk Míkovec, M. Birna van Riemsdijk, Myrthe Lotte Tielman
15citations -
User Acceptance of Lifelogging Technologies: The Power of Experience and Technological Self-Efficacy4citations
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Design Your Life: User-Initiated Design of Technology to Support Independent Living of Young Autistic Adults2021 Lecture notes in computer science conference-paper Computer Science Innovative Human-Technology Interaction Open access
Thijs Waardenburg, Niels van Huizen, Jelle van Dijk, Maurice J. C. M. Magnée, Wouter Staal, Jan‐Pieter Teunisse, +1 more
5citations -
Designing for Playfulness in Human-AI Authoring Tools2023 International Conference on the Foundations of Digital Games (FDG) conference-paper Computer Science Innovative Human-Technology Interaction Open access
Antonios Liapis, Christian Guckelsberger, Jichen Zhu, Casper Harteveld, Simone Kriglstein, Alena Denisova, +2 more
14citations -
QExE: a quality and experience evaluation tool for audiovisual VR perception, behavior, and cognition research2026 Frontiers in Virtual Reality article Computer Science Virtual Reality Applications and Impacts Open access
Thomas Robotham, Olli Rummukainen, Daniela Rebmann, Alexander Raake, Emanuël A. P. Habets
0citations -
What Makes Virtual Crowds Feel Real? Sound, Sociality, and Movement in Virtual Reality2026 ACM Symposium on Applied Perception conference-paper Computer Science Virtual Reality Applications and Impacts Open access
Andrea Bönsch, Julian Koska, Konstantin W. Kühlem, Andrew S. Puika, Torsten Kuhlen
0citations