September 09, 2026 article Open access Does gamification improve university learning? A correlational meta-analysis between serious games and learning outcomes Contemporary Educational Technology DOI: 10.30935/cedtech/19237 Full text (OA) OpenAlex Authors 0 Author list not loaded yet. Cited by 0 stored of 0 References 1 Search Sort Most cited Newest Oldest Patent citations Title Any typearticle review book-chapter conference-paper preprint dissertation book dataset other Any fieldAgricultural and Biological Sciences Arts and Humanities Biochemistry, Genetics and Molecular Biology Business, Management and Accounting Chemical Engineering Chemistry Computer Science Decision Sciences Dentistry Earth and Planetary Sciences Economics, Econometrics and Finance Energy Engineering Environmental Science Health Professions Immunology and Microbiology Materials Science Mathematics Medicine Neuroscience Nursing Pharmacology, Toxicology and Pharmaceutics Physics and Astronomy Psychology Social Sciences Veterinary Open access Beyond playful learning – Serious games for the human-centric digital transformation of production and a design process model 2022 Technology in Society article Psychology Educational Games and Gamification Open access 69 citations 1 result