A

Designing Super-Functional Virtual Arms for Quantitative Embodiment Research with Children in Virtual Reality

IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), pp. 541–546

Abstract

Understanding how changes in virtual body functionality influence embodiment remains challenging, particularly in children. Prior work has focused mainly on visual body manipulation, while functional alterations are less systematically studied. We present a child-centered virtual reality system and experimental framework that enables controlled manipulation of virtual arm functionality for embodiment research. Using a linearized Go-Go technique, the system supports functionally reduced, normal, and enhanced virtual arms while normalizing reach across users with different physical arm lengths. An engaging animal-feeding task was designed to be intuitive for children aged 5-10, robust to tracking noise, and suitable for quantitative analysis. The interaction flow balances playful engagement with experimental control, enabling reliable use by non-technical researchers. Studies with children and adults demonstrate how the platform supports measurement of reaching behavior, perceived reachability, and embodiment, providing a validated tool for investigating functional body plasticity across developmental and comparative contexts.

Authors 5

  1. Goldsmiths University of London

    Affiliation as printed

    Goldsmiths, University of London,UK

  2. Goldsmiths University of London

    Affiliation as printed

    Goldsmiths, University of London,UK

  3. RWTH Aachen University

    Affiliation as printed

    RWTH Aachen University,Germany

  4. Durham University

    Affiliation as printed

    Durham University,UK

  5. Goldsmiths University of London

    Affiliation as printed

    Goldsmiths, University of London,UK

Cited by 0 stored of 0

No patents citing this paper on Lens.org (checked 2026-10-06).

References 17

17 results