January 01, 2026 conference-paper Open access From Potential to Practice: Applied Immersive Games in Industry Lecture notes in computer science DOI: 10.1007/978-3-032-20129-4_21 Full text (OA) OpenAlex Authors 0 Author list not loaded yet. Cited by 0 stored of 0 References 3 Search Sort Most cited Newest Oldest Patent citations Title Any typearticle review book-chapter conference-paper preprint dissertation book dataset other Any fieldAgricultural and Biological Sciences Arts and Humanities Biochemistry, Genetics and Molecular Biology Business, Management and Accounting Chemical Engineering Chemistry Computer Science Decision Sciences Dentistry Earth and Planetary Sciences Economics, Econometrics and Finance Energy Engineering Environmental Science Health Professions Immunology and Microbiology Materials Science Mathematics Medicine Neuroscience Nursing Pharmacology, Toxicology and Pharmaceutics Physics and Astronomy Psychology Social Sciences Veterinary Open access Gamification of virtual reality assembly training: Effects of a combined point and level system on motivation and training results 2022 International Journal of Human-Computer Studies article Psychology Educational Games and Gamification 74 citations Beyond playful learning – Serious games for the human-centric digital transformation of production and a design process model 2022 Technology in Society article Psychology Educational Games and Gamification Open access 69 citations Gamified Virtual Reality Training Environment for the Manufacturing Industry 2020 International Conference on Mechatronics - Mechatronika conference-paper Psychology Educational Games and Gamification 33 citations 3 results