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Travel Speed, Spatial Awareness, And Implications for Egocentric Target-Selection-Based Teleportation - A Replication Design

ACM Symposium on Virtual Reality Software and Technology (VRST), pp. 1–2

Abstract

Virtual travel in Virtual Reality experiences is common, offering users the ability to explore expansive virtual spaces. Various interfaces exist for virtual travel, with speed playing a crucial role in user experience and spatial awareness. Teleportation-based interfaces provide instantaneous transitions, whereas continuous and semi-continuous methods vary in speed and control. Prior research by Bowman et al. highlighted the impact of travel speed on spatial awareness demonstrating that instantaneous travel can lead to user disorientation. However, additional cues, such as visual target selection, can aid in reorientation. This study replicates and extends Bowman’s experiment, investigating the influence of travel speed and visual target cues on spatial orientation.

Authors 3

  1. Universität Trier

    Affiliation as printed

    Trier University, Germany

  2. RWTH Aachen University

    Affiliation as printed

    Visual Computing Institute, RWTH Aachen University, Germany

  3. Virginia Tech

    Affiliation as printed

    Center for Human-Computer Interaction, Virginia Tech, United States

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