A

Behavioral design in video games

Games Research and Practice, vol. 2, pp. 1–3

Abstract

Game design has an impact on health and well-being. Due to their evolving capacities, young people and children are especially sensitive to the negative and positive impacts of media design choices. To protect vulnerable people, ethical and responsible game design practices are necessary. But what constitutes “ethical” and responsible game design? Defining “behavioral design” as video game design decisions that elicit, either accidentally or purposefully, self-negative or self-beneficial behavior in the gamer, we draw from expertise in public health, game design, and legal scholarship to analyze current game design practices. Our work illustrates the centrality of changing business models with game design and the resulting tension within games. In practice, monetization strategies regularly guide decision-making in game design, facilitating risks for gamer welfare and finances.

Authors 3

  1. Eindhoven University of Technology

    Affiliation as printed

    Industrial Engineering and Innovation Science, Eindhoven University of Technology, Eindhoven, Netherlands

  2. Leiden University

    Affiliation as printed

    Leiden University, Leiden, Netherlands

  3. Trimbos Institute

    Affiliation as printed

    Trimbos Institute, Utrecht, Netherlands

Cited by 5 stored of 5

5 results

No patents citing this paper on Lens.org (checked 2026-10-11).

References 1

1 result