A Case Study on Providing Immersive Visualization for Neuronal Network Data Using COTS Soft- and Hardware
IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), pp. 201–205
Abstract
COTS VR hardware and modern game engines create the impression that bringing even complex data into VR has become easy. In this work, we investigate to what extent game engines can support the development of immersive visualization software with a case study. We discuss how the engine can support the development and where it falls short, e.g., failing to provide acceptable rendering performance for medium and large-sized data sets without using more sophisticated features.
Authors 4
-
Marcel Krüger Aachen
Affiliation as printed
RWTH Aachen University
-
Qin Li Aachen
Affiliation as printed
RWTH Aachen University
-
Torsten Kuhlen Aachen
Affiliation as printed
RWTH Aachen University
-
Tim Gerrits Aachen
Affiliation as printed
RWTH Aachen University
Cited by 2 stored of 2
2 results
No patents citing this paper on Lens.org (checked 2026-10-06).
References 16
-
W4298393521details pending0citations
-
W6741124983details pending0citations
-
W6950060001details pending0citations
16 results