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A Case Study on Providing Immersive Visualization for Neuronal Network Data Using COTS Soft- and Hardware

IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), pp. 201–205

Abstract

COTS VR hardware and modern game engines create the impression that bringing even complex data into VR has become easy. In this work, we investigate to what extent game engines can support the development of immersive visualization software with a case study. We discuss how the engine can support the development and where it falls short, e.g., failing to provide acceptable rendering performance for medium and large-sized data sets without using more sophisticated features.

Authors 4

  1. RWTH Aachen University

    Affiliation as printed

    RWTH Aachen University

  2. Qin Li Aachen

    RWTH Aachen University

    Affiliation as printed

    RWTH Aachen University

  3. RWTH Aachen University

    Affiliation as printed

    RWTH Aachen University

  4. Tim Gerrits Aachen

    RWTH Aachen University

    Affiliation as printed

    RWTH Aachen University

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