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Systematic Design for Effective Learning in Virtual Reality

IEEE International Conference on Advanced Learning Technologies (ICALT), pp. 341–343

Abstract

Virtual Reality offers many opportunities for use in learning and teaching. However, the creation of Virtual Reality learning opportunities need many resources. Systematic efforts are needed to design learning activities and prepare them for research to be able to show learning effectiveness in the future. This paper describes the planning, development and the evaluation method of Virtual Reality learning activities for Computer Graphics education. The focus is on the development process of the didactic concept, as well as the immersive Virtual Reality environment. Through the early integration of Learning Analytics components, the foundations for exploring insights into the learning processes are implemented. The methodical combination of software and didactic development offers the advantages of both approaches; the systematic collection of learning data enables early didactic monitoring and hypothesis generation for research.

Authors 3

  1. RWTH Aachen University

    Affiliation as printed

    LuFG i9 RWTH Aachen University,Germany

    LuFG i9 RWTH Aachen University, Germany

  2. RWTH Aachen University

    Affiliation as printed

    LuFG i9 RWTH Aachen University,Germany

    LuFG i9 RWTH Aachen University, Germany

  3. RWTH Aachen University

    Affiliation as printed

    LuFG i9 RWTH Aachen University,Germany

    LuFG i9 RWTH Aachen University, Germany

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References 19

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