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Personality pathways to aggression: Testing a trait‐state model using immersive technology

Criminology, vol. 60, pp. 406–428

Abstract

Abstract Trait‐state models aim to provide an encompassing view of offender decision‐making processes by linking individual dispositions to proximal factors. In an experiment using an immersive virtual reality bar fight scenario, we propose and test a trait‐state model that identifies the pathways through which robust personality correlates of aggressive behavior, that is, agreeableness, emotionality, and honesty‐humility, result in intentions to aggress. Using structural equation modeling, we show how these personality traits relate to intentions to aggress via anger, fear, perceived risk, and anticipated guilt/shame. Additionally, we demonstrate superior validity of our virtual scenario over a written version of the same scenario by virtue of its ability to provide more contextual realism, to establish a stronger sense of presence, and to trigger more intense emotional states relevant to the decision situation. Implications for future decision‐making research and theory are discussed.

Authors 4

  1. Leiden University · Max Planck Institute for the Study of Crime, Security and Law

    Affiliation as printed

    Faculty of Social and Behavioural Sciences Leiden University—Leiden The Netherlands

    Max Planck Institute for the Study of Crime Security and Law—Freiburg Germany

  2. Vrije Universiteit Amsterdam

    Affiliation as printed

    Faculty of Behavioural and Movement Sciences Vrije Universiteit Amsterdam—Amsterdam The Netherlands

  3. University of Twente

    Affiliation as printed

    Behavioural Management and Social Sciences—University of Twente Enschede The Netherlands

  4. University of Freiburg · Vrije Universiteit Amsterdam

    Affiliation as printed

    Department of Psychology—Albert Ludwigs‐University of Freiburg Freiburg Germany

    Faculty of Behavioural and Movement Sciences Vrije Universiteit Amsterdam—Amsterdam The Netherlands

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References 91