Rilievo
Abstract
The authors present a virtual authoring environment for artistic creation in VR. It enables the effortless conversion of 2D images into volumetric 3D objects. Artistic elements in the input material are extracted with a convenient VR-based segmentation tool. Relief sculpting is then performed by interactively mixing different height maps. These are automatically generated from the input image structure and appearance. A prototype of the tool is showcased in an analog-virtual artistic workflow in collaboration with a traditional painter. It combines the expressiveness of analog painting and sculpting with the creative freedom of spatial arrangement in VR.
Authors 5
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Sevinc Eroglu Aachen
Affiliation as printed
RWTH Aachen University, Germany
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Universitat Politècnica de Catalunya
Affiliation as printed
Universitat Politècnica de Catalunya (UPC), Spain
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Affiliation as printed
Rosenweg 27, Belgium
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Leif P. Kobbelt Aachen
Affiliation as printed
RWTH Aachen University, Germany
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Torsten Kuhlen Aachen
Affiliation as printed
RWTH Aachen University, Germany
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References 8
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