A

Rilievo

Abstract

The authors present a virtual authoring environment for artistic creation in VR. It enables the effortless conversion of 2D images into volumetric 3D objects. Artistic elements in the input material are extracted with a convenient VR-based segmentation tool. Relief sculpting is then performed by interactively mixing different height maps. These are automatically generated from the input image structure and appearance. A prototype of the tool is showcased in an analog-virtual artistic workflow in collaboration with a traditional painter. It combines the expressiveness of analog painting and sculpting with the creative freedom of spatial arrangement in VR.

Authors 5

  1. Sevinc Eroglu Aachen

    RWTH Aachen University

    Affiliation as printed

    RWTH Aachen University, Germany

  2. Universitat Politècnica de Catalunya

    Affiliation as printed

    Universitat Politècnica de Catalunya (UPC), Spain

  3. Affiliation as printed

    Rosenweg 27, Belgium

  4. RWTH Aachen University

    Affiliation as printed

    RWTH Aachen University, Germany

  5. RWTH Aachen University

    Affiliation as printed

    RWTH Aachen University, Germany

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