December 01, 2019 article Open access Analysing gamification elements in educational environments using an existing Gamification taxonomy Smart Learning Environments DOI: 10.1186/s40561-019-0106-1 Full text (OA) OpenAlex Authors 0 Author list not loaded yet. Cited by 2 stored of 252 Search Sort Most cited Newest Oldest Patent citations Title Any typearticle review book-chapter conference-paper preprint dissertation book dataset other Any fieldAgricultural and Biological Sciences Arts and Humanities Biochemistry, Genetics and Molecular Biology Business, Management and Accounting Chemical Engineering Chemistry Computer Science Decision Sciences Dentistry Earth and Planetary Sciences Economics, Econometrics and Finance Energy Engineering Environmental Science Health Professions Immunology and Microbiology Materials Science Mathematics Medicine Neuroscience Nursing Pharmacology, Toxicology and Pharmaceutics Physics and Astronomy Psychology Social Sciences Veterinary Open access EFL university students’ game element preferences and learning needs: Implications for the instructional design of digital gamified classes 2025 System article Psychology Educational Games and Gamification Open access 6 citations Approaches and game elements used to tailor digital gamification for learning: A systematic literature review 2024 Computers & Education review Psychology Educational Games and Gamification Open access 98 citations 2 results References 0