June 12, 2018 article Open access Procedural Content Generation via Machine Learning (PCGML) IEEE Transactions on Games DOI: 10.1109/tg.2018.2846639 Full text (OA) OpenAlex Authors 0 Author list not loaded yet. Cited by 3 stored of 434 Search Sort Most cited Newest Oldest Patent citations Title Any typearticle review book-chapter conference-paper preprint dissertation book dataset other Any fieldAgricultural and Biological Sciences Arts and Humanities Biochemistry, Genetics and Molecular Biology Business, Management and Accounting Chemical Engineering Chemistry Computer Science Decision Sciences Dentistry Earth and Planetary Sciences Economics, Econometrics and Finance Energy Engineering Environmental Science Health Professions Immunology and Microbiology Materials Science Mathematics Medicine Neuroscience Nursing Pharmacology, Toxicology and Pharmaceutics Physics and Astronomy Psychology Social Sciences Veterinary Open access Towards a Celeste AI Framework: Agent-free Automated 2D Level Generation for Multidirectional Platformers 2025 International Conference on the Foundations of Digital Games (FDG) conference-paper Computer Science Artificial Intelligence in Games Open access 0 citations Terrain-adaptive PCGML in Minecraft 2024 IEEE Conference on Games (CoG) conference-paper Computer Science Artificial Intelligence in Games 1 citations From Chess and Atari to StarCraft and Beyond: How Game AI is Driving the World of AI 2020 Künstliche Intell. article Computer Science Artificial Intelligence in Games Open access 57 citations 3 results References 0