July 01, 2005 article GameFlow Computers in entertainment DOI: 10.1145/1077246.1077253 OpenAlex Authors 0 Author list not loaded yet. Cited by 4 stored of 2,122 Search Sort Most cited Newest Oldest Patent citations Title Any typearticle review book-chapter conference-paper preprint dissertation book dataset other Any fieldAgricultural and Biological Sciences Arts and Humanities Biochemistry, Genetics and Molecular Biology Business, Management and Accounting Chemical Engineering Chemistry Computer Science Decision Sciences Dentistry Earth and Planetary Sciences Economics, Econometrics and Finance Energy Engineering Environmental Science Health Professions Immunology and Microbiology Materials Science Mathematics Medicine Neuroscience Nursing Pharmacology, Toxicology and Pharmaceutics Physics and Astronomy Psychology Social Sciences Veterinary Open access Gamification in Manufacturing Work: Can It Help to Increase Flow and Performance? 2025 International Journal of Human-Computer Interaction article Psychology Educational Games and Gamification 2 citations Underwhelming Pleasures: Towards a Self-Regulatory Account of Hedonic Compensation and Overconsumption 2022 preprint Psychology Behavioral Health and Interventions Open access 0 citations Construct validity of a personality assessment game in a simulated selection situation and the moderating roles of the ability to identify criteria and dispositional insight 2022 International Journal of Selection and Assessment article Psychology Psychological Testing and Assessment Open access 4 citations Tailored Immersion: Implementing Personalized Components Into Virtual Reality for Veterans With Post-Traumatic Stress Disorder 2021 Frontiers in Virtual Reality article Computer Science Virtual Reality Applications and Impacts Open access 11 citations 4 results References 0