February 01, 1997 article Using an Interactive Computer Game to Increase Skill and Self-Efficacy Regarding Safer Sex Negotiation: Field Test Results Health Education & Behavior DOI: 10.1177/109019819702400108 OpenAlex Authors 0 Author list not loaded yet. Cited by 1 stored of 150 Search Sort Most cited Newest Oldest Patent citations Title Any typearticle review book-chapter conference-paper preprint dissertation book dataset other Any fieldAgricultural and Biological Sciences Arts and Humanities Biochemistry, Genetics and Molecular Biology Business, Management and Accounting Chemical Engineering Chemistry Computer Science Decision Sciences Dentistry Earth and Planetary Sciences Economics, Econometrics and Finance Energy Engineering Environmental Science Health Professions Immunology and Microbiology Materials Science Mathematics Medicine Neuroscience Nursing Pharmacology, Toxicology and Pharmaceutics Physics and Astronomy Psychology Social Sciences Veterinary Open access Successful Gamification of Cybersecurity Training 2021 Cyberpsychology Behavior and Social Networking article Computer Science Information and Cyber Security Open access 51 citations 1 result References 0