October 10, 2005 article Serious Games: Games That Educate, Train, and Inform OpenAlex Authors 0 Author list not loaded yet. Cited by 4 stored of 2,079 Search Sort Most cited Newest Oldest Patent citations Title Any typearticle review book-chapter conference-paper preprint dissertation book dataset other Any fieldAgricultural and Biological Sciences Arts and Humanities Biochemistry, Genetics and Molecular Biology Business, Management and Accounting Chemical Engineering Chemistry Computer Science Decision Sciences Dentistry Earth and Planetary Sciences Economics, Econometrics and Finance Energy Engineering Environmental Science Health Professions Immunology and Microbiology Materials Science Mathematics Medicine Neuroscience Nursing Pharmacology, Toxicology and Pharmaceutics Physics and Astronomy Psychology Social Sciences Veterinary Open access Beyond playful learning – Serious games for the human-centric digital transformation of production and a design process model 2022 Technology in Society article Psychology Educational Games and Gamification Open access 69 citations Audiovisual and Digital Ethnography 2021 Routledge eBooks book Social Sciences Participatory Visual Research Methods 4 citations Successful Gamification of Cybersecurity Training 2021 Cyberpsychology Behavior and Social Networking article Computer Science Information and Cyber Security Open access 51 citations Serious Motion-Based Exercise Games for Older Adults: Evaluation of Usability, Performance, and Pain Mitigation 2020 JMIR Serious Games article Psychology Educational Games and Gamification Open access 35 citations 4 results References 0